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The 6th edition of Fun & Serius promises to surprise lovers of the genre

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The 6th edition of Fun & Serius promises to surprise lovers of the genre Bilbao will become the European capital of digital animation from November 25 to 28 The Fun & Serius video game festival held every year in Bilbao promises surprises and fun for lovers of the genre. The event has become by its own merits one of the references of the European scene, a must for digital entertainment that has revealed some key names that will visit Bilbao from November 25 to 28 as the reason for its VI edition. As tradition, culminate his last day with the awards ceremony in a spectacular setting, the Guggenheim Museum. There, important international figures from the videogame will attend to collect the Titanium prizes to the different categories of the industry. The most nominated this year is one of the biggest blockbusters, Uncharted 4, with six nominations, followed by the surprise of the year, Inside, with five. Dishonored and Dark Souls III will seek the award with four. Investo...

How much technology is behind the ham?

How much technology is behind the ham? Although it is one of the most natural foods of gastronomy, the iconic Joselito brand has been committed to R & D since 2001 to know its raw material "in detail" | They have the first 'intelligent nose' of the sector, an apparatus that «objectifies» the aroma of hams     Anyone who sees pigs running through the pastures of Extremadura in search of grass and acorns weighing 100 kilos at a young age and then tasting Joselito ham, described by several international chefs as the best in the world, can hardly imagine that behind that flavor and natural product there is a work of technology and innovation so rigorous. The company was founded in 1868 and they are proud to be the oldest family dedicated to Iberian ham in the world and to be the only ones that carry out the complete production cycle, from the field to the sale to the public, but Starting in 2001, they decided to take a step forward and, although they continued w...

They arrest a teenager in Japan for creating a new 'ransomware'

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They arrest a teenager in Japan for creating a new 'ransomware' The data hijacking program is similar to Wannacry, the virus that infected thousands of computers around the world    A 14-year-old boy has been arrested in Japan for creating a data hijacking program ('ransomware') similar to Wannacry, responsible for the global cyber attack recorded last month, Japanese media reported today. The boy, a student at a high school in Osaka Prefecture (west), is accused of creating a 'ransomware' - a computer program that limits or prevents users from accessing the computer or files unless they pay a ransom. through free encryption software.    The student, who has admitted the accusations, created the ransomware, uploaded it to a foreign website and taught users of the platform to download and use it, according to sources quoted by the Kyodo news agency. This 'ransomware', which has been downloaded a hundred times, allowed the user to infect the victim...

They seek to expand the flight autonomy of drones with wireless remote charges

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They seek to expand the flight autonomy of drones with wireless remote charges The batteries are limited to half an hour and would prevent the landing to recharge the batteries    The drones came to society as a recreational element, however it is increasingly common to see them in action in other industries. For example, in the filming is already a more than usual element, and transport companies such as Amazon are already planning the use of these to circumvent the limitations of traffic. However, its small size involves the incorporation of small batteries and therefore lower autonomy. The average of the batteries that give life to the electric motors of these aircraft is around 30 minutes.    A team of researchers from Queens University in Belfast has created a wireless charging system that allows to extend the flight range of drones so they can operate on continuous flights. A device that copies the technology used to charge smartphones, tablets without having t...

China tests facial recognition to limit playing time for minors

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China tests facial recognition to limit playing time for minors Young people from 12 to 18 years old can only play video games for 2 hours How can you regulate access to videogames for children? China has the answer and is once again in facial recognition and artificial intelligence. It is not the first time that the Asian giant makes use of this tool to control and monitor its citizens. In this case, video game publisher Tencent is using it in its game Honor of Kings, one of the most popular in the country. Its facial recognition software allows you to verify the age of players in a few seconds. To date, the tool is in the testing phase in the cities of Beijing and Shenzhen. This movement of Tencent is not the first step to reduce the addiction to video games that is posing a problem for the Chinese population. Last year, the video game publisher already limited the playing time for children under 12 to one hour a day and always after 9:00 p.m. In contrast, the range of 12 to 18 can o...

This predicts the success or failure of a Youtube video

This predicts the success or failure of a Youtube video Valencian researchers create a system that evaluates different neurophysiological variables of the spectators     In the middle of last month, Youtube announced changes in its program of remuneration to users of its platform to attract brands again after several cases that have called into question the Google video website. Now thousands of kilometers from Silicon Valley, specifically in Valencia, a group of researchers has developed a system capable of predicting the number of people who will see a video based on different neurophysiological variables.     The work, which involved researchers from the Polytechnic University of Valencia (UPV) and the University of Valencia (UV), has been chosen by the Neuromarketing Science & Business Association (NMBSA) among the eleven best in the world of 2017 in the sector . The first analysis comes with the study of the ads of the SuperBowl of 2016. The expert...

92% of Spaniards connect to the internet at least once a day

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92% of Spaniards connect to the internet at least once a day Half of the world's population is connected, reaching more than 4,000 million mariners    For the first time in history, the Network of networks reaches 4,021 million people who browse it, a figure that assumes that the Internet reaches half of the world's population, according to data from the Digital report in 2018 by Hootsuite. and We are Social. An increase in users who also move to Spain, where the figure has grown by 2 million to reach 39.4 million active Internet users , which means that 85% of Spaniards already have access to the network. "With 4,000 million online users, connectivity has already become a way of life for most of us. However, while Internet companies strive to provide service to the next billion users, we will see important changes in the coming months, "says Simon Kemp, global consultant at We Are Social.    According to the Digital 2018 report, Spaniards spend 5.20 hours a day on t...